自创参数技能:修订间差异

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{"name": "CustomGeneralDistanceAttack", "init": ~, "interval": ~, "params": [2, [[-1,0],[0,0],[1,0],[0,1],[0,-1]], 0, [5000,0.6], 0, [4000,-200,0,-200], 1000, true, true, "poison_charge", "poison_hint", "poison_explode_once", "thunder_explode", "explode2", "none"], "max": ~}
{"name": "CustomGeneralDistanceAttack", "init": ~, "interval": ~, "params": [2, [[-1,0],[0,0],[1,0],[0,1],[0,-1]], 0, [5000,0.6], 0, [4000,-200,0,-200], 1000, true, true, "poison_charge", "poison_hint", "poison_explode_once", "thunder_explode", "explode2", "none"], "max": ~}


</pre>
==v20240101长龙、凤舞(需确保有长龙凤舞技能文件)==
<pre>
# 参数式召唤糖泡阵列:连续长龙(先横后竖,进入视野6秒开始施法,两次长龙间隔2秒,整体间隔8秒,伤害1500,威力3)
参数([伤害, 威力, [[相对玩家坐标x,y],[相对玩家坐标x,y]]])
{"name": "CustomBombJail", "init": 6000, "interval": 8000,
"params": [1500, 3, [[-2,0], [-1,0], [1,0], [2,0]]], "max": -1},
{"name": "CustomBombJail", "init": 8000, "interval": 8000,
"params": [1500, 3, [[0,2], [0,1], [0,-2], [0,-1]]], "max": -1},
{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000,
"params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "chang_long", "none", "none", "none", "none", "none"], "max": -1},
{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000,
"params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "chang_long", "none", "none", "none", "none", "none"], "max": -1}
# 参数式召唤糖泡阵列:连续凤舞(先右斜,后左斜,进入视野6秒开始施法,两次凤舞间隔2秒,整体间隔8秒,伤害1500,威力3)
参数([伤害, 威力, [[相对玩家坐标x,y],[相对玩家坐标x,y]]])
{"name": "CustomBombJail", "init": 6000, "interval": 8000,
"params": [1500, 3, [[2,2], [1,1], [-2,-2], [-1,-1]]], "max": -1},
{"name": "CustomBombJail", "init": 8000, "interval": 8000,
"params": [1500, 3, [[-2,2], [-1,1], [2,-2], [1,-1]]], "max": -1},
{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000,
"params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "feng_wu", "none", "none", "none", "none", "none"], "max": -1},
{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000,
"params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "feng_wu", "none", "none", "none", "none", "none"], "max": -1}


</pre>
</pre>

2024年1月1日 (一) 11:32的版本

v20231208


# 自定义伤害剑气
(输入为一元列表或二元列表[伤害, 是否校正(=0不校正,=1校正,无这一项则默认校正)])
例1,伤害99999的使用时不校正剑气:
{"name": "CustomSword5x5", "init": ~, "interval": ~, "params": [99999, 0], "max": ~}
例2,伤害114514的常规校正剑气:
{"name": "CustomSword5x5", "init": ~, "interval": ~, "params": [114514], "max": ~}


# 自定义糖泡:在当前位置放置一颗糖泡
(输入为列表[威力, 伤害])
例1,威力3伤害3500的糖泡:
{"name": "CustomPutBomb", "init": ~, "interval": ~, "params": [3, 3500], "max": ~}
例2,威力9伤害1的糖泡:
{"name": "CustomPutBomb", "init": ~, "interval": ~, "params": [9, 1], "max": ~}


# 自身跳向指定格子
(输入[[x,y]])
例,跳到[12, 39]:
{"name": "CustomMinionChase", "init": ~, "interval": ~, "params": [[12, 39]], "max": ~}


# 定点召唤怪
(输入格式: [["怪物1", [x,y]], ["怪物2", [x,y]], ["怪物3", [x,y]]])
例1,在某点同时召唤"冰神","火神","雷神":
{"name": "CustomLocationSpawnMinionsWithName", "init": ~, "interval": ~, 
                "params": [["冰神", [2,7]], ["火神", [2,7]], ["雷神", [2,7]]], "max": ~}
例2,在几个地方同时召唤3个"冰神":
{"name": "CustomLocationSpawnMinionsWithName", "init": ~, "interval": ~, 
                "params": [["冰神", [2,7]], ["冰神", [12,3]], ["冰神", [4,2]]], "max": ~}


# 尝试和邻近4个的指定种类怪物合体
(两个怪物最大血量,剩余血量,防御,近身叠加)
例1,合体大"冰神":
{"name": "CustomMonsterCombo", "init": ~, "interval": ~, "params": ["冰神"], "max": ~}
例2,合体各种"神":
{"name": "CustomMonsterCombo", "init": ~, "interval": ~, "params": ["冰神", "火神", "雷神"], "max": ~}


# (被动)电磁护盾:怪物电量>0时加防御([加防数值]),且被炸后电量减少当轮攻击倍数
例,加防8888:
{"name": "CustomBombShield", "init": 0, "interval": 0, "params": [8888], "max": 1}


# 毁灭性瞄准菱形引爆火炮
([[玩家伤害, 怪物伤害], 对象]) (对象=1为玩家,2为任意怪物)
   (瞄准怪物时优先瞄准除了自己以外的怪物)

例1,瞄准玩家且伤害8888:
{"name": "CustomGunFireSkew3x3", "init": ~, "interval": ~, "params": [[888, 0], 1], "max": ~}
例2,瞄准怪物且对玩家伤害888,对怪物伤害9999:
{"name": "CustomGunFireSkew3x3", "init": ~, "interval": ~, "params": [[888, 9999],2], "max": ~}


# 自定义速度全路径不引爆蓝色激光子弹
([伤害, 速度, 耗电])(可参考废渠螃蟹的慢速飞火速度是0.12)
例1,不耗电的老年0.06速度飞弹但伤害999999:
{"name": "CustomLaserFireBall", "init": ~, "interval": ~, "params": [999999, 0.06, 0], "max": ~}
例2,耗电8的超高速0.6速度飞弹但伤害1:
{"name": "CustomLaserFireBall", "init": ~, "interval": ~, "params": [1, 0.6, 8], "max": ~}


# 自定义全体buff
([+防,+近身,持续时间])
例,所有怪物+5000防御+2000近身持续18秒:
{"name": "CustomShieldBless", "init": ~, "interval": ~, "params": [5000, 2000, 18], "max": ~}


# 召唤糖泡阵列
([伤害, 威力, [[相对玩家坐标x,y],[相对玩家坐标x,y]]])
例1,在玩家脚下变一个泡出来:
{"name": "CustomBombJail", "init": ~, "interval": ~, "params": [3500, 3, [[0,0]]], "max": ~}
例2,天牢:
{"name": "CustomBombJail", "init": ~, "interval": ~, "params": [3500, 3, [[1,0], [-1,0], [0,1], [0,-1]]], "max": ~}



v20231224


# 召唤障碍
(["type", "elem", time, 瞄准玩家1/怪物2(可选,不填默认为1)])
例,在玩家脚下召唤极地雪砖,施法前摇0.8秒
{"name": "CustomSummonObstacle", "init": ~, "interval": ~, "params": ["tundra", "elem227", 800, 1], "max": ~}


# 自定义方向速度全路径不引爆子弹
([伤害, 角度(度数), 速度, 耗电(普通怪随便填一个), "特效"(可不填)])(慢速飞火速度是0.12)
例,不耗电的8方弹幕阵列:
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,0,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,45,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,90,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,135,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,180,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,225,0.2,0], "max": -1},
{"name": "CustomDirectionLaserFireBall", "init": 3000, "interval": 3000, "params": [1000,315,0.2,0], "max": -1}


# 自定义范式攻击
([玩家中心1/怪物中心2, 攻击点列[[x1,y1]](如果只填[[n]]则为(2n+1)*(2n+1)范围), 伤害, [减速时间ms, 减速比例], 眩晕时间ms, [诅咒时长ms, 防御变化量, 威力变化量, 伤害变化量], 施法前摇时间ms(一般>500), 是否引爆糖泡(true/false), 是否摧毁障碍, "充能特效", "hint特效", "爆炸特效", "命中玩家特效(没有就填"none"), "爆炸音效"(没有就填"none"), "受伤音效"(没有就填"none")])

例1: 以玩家为中心,7x7范围,伤害500,无减速效果,眩晕0.2s,无诅咒,施法瞄准0.8s,不引爆泡,不摧毁砖,采用毒系特效,无命中特效,爆炸音效,命中后玩家会叫一声:
{"name": "CustomGeneralDistanceAttack", "init": ~, "interval": ~, "params": [1, [[3]], 500, [0,0], 200, [0,0,0,0], 800, false, false, "poison_charge", "poison_hint", "poison_explode_once", "none", "explode2", "cry"], "max": ~}

例2: 以怪物为中心,3x3十字范围,伤害0,减速60%持续5s,不眩晕,4秒诅咒减防御减伤害200,施法瞄准1s,引爆泡,摧毁砖,采用毒系特效,命中玩家为触电特效,爆炸音效,命中后无音效:
{"name": "CustomGeneralDistanceAttack", "init": ~, "interval": ~, "params": [2, [[-1,0],[0,0],[1,0],[0,1],[0,-1]], 0, [5000,0.6], 0, [4000,-200,0,-200], 1000, true, true, "poison_charge", "poison_hint", "poison_explode_once", "thunder_explode", "explode2", "none"], "max": ~}



v20240101长龙、凤舞(需确保有长龙凤舞技能文件)


# 参数式召唤糖泡阵列:连续长龙(先横后竖,进入视野6秒开始施法,两次长龙间隔2秒,整体间隔8秒,伤害1500,威力3)
参数([伤害, 威力, [[相对玩家坐标x,y],[相对玩家坐标x,y]]])
{"name": "CustomBombJail", "init": 6000, "interval": 8000, 
 "params": [1500, 3, [[-2,0], [-1,0], [1,0], [2,0]]], "max": -1},
	
{"name": "CustomBombJail", "init": 8000, "interval": 8000, 
 "params": [1500, 3, [[0,2], [0,1], [0,-2], [0,-1]]], "max": -1},

{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000, 
 "params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "chang_long", "none", "none", "none", "none", "none"], "max": -1},

{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000, 
 "params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "chang_long", "none", "none", "none", "none", "none"], "max": -1}



# 参数式召唤糖泡阵列:连续凤舞(先右斜,后左斜,进入视野6秒开始施法,两次凤舞间隔2秒,整体间隔8秒,伤害1500,威力3)
参数([伤害, 威力, [[相对玩家坐标x,y],[相对玩家坐标x,y]]])
{"name": "CustomBombJail", "init": 6000, "interval": 8000, 
 "params": [1500, 3, [[2,2], [1,1], [-2,-2], [-1,-1]]], "max": -1},
	
{"name": "CustomBombJail", "init": 8000, "interval": 8000, 
 "params": [1500, 3, [[-2,2], [-1,1], [2,-2], [1,-1]]], "max": -1},

{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000, 
 "params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "feng_wu", "none", "none", "none", "none", "none"], "max": -1},

{"name": "CustomGeneralDistanceAttack", "init": 6000, "interval": 8000, 
 "params": [1, [[1]], 0, [0,0], 0, [0,0,0,0], 1000, false, false, "feng_wu", "none", "none", "none", "none", "none"], "max": -1}